PreparationParametersThe course of the gameFirst, sort out the players.
Move your characters between the bench and the main line-up to build a dream team
Please note that some characters are inseparable while others hate each other’s guts and never play together.
Each character has their own basic parameters but they can also influence each other both positively and negatively.
A thought-out roster may have a significant defense or offense synergy thus confirming that a whole is sometimes more than the sum of all its parts.

, Speed: defines the team’s initiative during dribbling. The winning team goes offensive, and the loser goes defensive.

Offense: increases the chance of the attacking team to score a goal

Defense: helps the team to stop the attack

Vision: free points a player can incrementally add to other parameters during the game until the pool is depleted
The parameters of the characters are available in their cards.
A game is a series of game episodes each consisting of dribbling and a shoot for goal.
During dribbling, both teams generate a random number from 1 to 10 and then add their speed modifier.
Then the shooting for goal commences where the team that had won the dribbling goes offensive, and the losing team goes defensive.
The teams generate a random number between 1 and 10 and add offense and defense modifiers respectively. If the offensive team has a bigger number, it scores!
Match consists of two halves. Each half consists of five episodes
You may distribute vision points during the episodes but remember their number is limited.
Between the halves, the vision is restored, and a player may make any two substitutions on their team. Use the substitutions wisely: if you’re already winning, maybe it would be reasonable to reinforce the defense?