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Hamster Kombat Developers Allocate 60% of Tokens to Players

Hamster Kombat Developers Allocate 60% of Tokens to Players

Sixty percent of the total issuance of Hamster Kombat tokens is earmarked for players, according to the project’s white paper, reports The Block.

“The remainder is intended for market liquidity, ecosystem partnerships, grants, rewards, and other purposes,” the document states.

The team claims this will be “the largest airdrop in history” and is “actively working” on its launch. It was previously anticipated that the distribution would occur in July.

According to the white paper, the game’s audience has reached 300 million users across 190 countries, with 50 million of them active daily.

Developers cautioned that venture firms do not support Hamster Kombat, and thus the tokens may face selling pressure.

The white paper also asserts that the game has already achieved profitability. The team has “no need to sell tokens to pay bills.”

The developers plan to expand beyond the current project, describing it as “the first step in creating the Hamster ecosystem, which will extend far beyond the current game.”

Amid the excitement surrounding Notcoin, Hamster Kombat, and their counterparts on Telegram, the number of active users on the messenger surpassed 950 million monthly.

Previously, the “tap game” was endorsed by Telegram founder Pavel Durov, who announced the release of its token HMSTR on the TON blockchain. The Bybit exchange opened the coin’s pre-market, and developers promised a second airdrop.

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