{"id":68759,"date":"2022-10-18T16:27:53","date_gmt":"2022-10-18T13:27:53","guid":{"rendered":"https:\/\/forklog.com\/en\/?p=68759"},"modified":"2025-09-07T15:54:54","modified_gmt":"2025-09-07T12:54:54","slug":"activision-blizzard-files-patent-for-ai-generated-dynamic-soundtracks","status":"publish","type":"post","link":"https:\/\/forklog.com\/en\/activision-blizzard-files-patent-for-ai-generated-dynamic-soundtracks\/","title":{"rendered":"Activision Blizzard files patent for AI-generated dynamic soundtracks"},"content":{"rendered":"<p>Activision Blizzard <a href=\"https:\/\/patentscope.wipo.int\/search\/en\/detail.jsf?docId=US376038366&#038;_cid=P20-L99ZLK-80670-1\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">filed<\/a> a patent application to register a technology for synthesizing music in video games using artificial intelligence.<\/p>\n<p>According to the document, the system will be able to extract, accumulate and compute various variables to create soundtracks that match users&#8217; tastes and specific scenarios.<\/p>\n<p>The generation will occur depending on the player&#8217;s skills or experience. The system also takes into account one or more events, reactions, actions, or movements of the user.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1001\" height=\"743\" src=\"https:\/\/forklog.com\/wp-content\/uploads\/FVjoGOhQQNpaPv9VFd18AzBAzmceoMRr1XC9FOT5DexyTt4xXgRIGlH3kok_njtaP-J0LVCuaHrzfXAP9R3Weeq0R-Nt6-mdZCp6BmP6EHIHJ6kbU34uNs5MFT_u48f41fCcW1supOjG67AN6UmtR2vRSz-Zp1VkXgbTcjOpFdgiGU4fJNG6e1amjfmoPhsS.png\" alt=\"Activision \u043f\u043e\u0434\u0430\u043b\u0430 \u043f\u0430\u0442\u0435\u043d\u0442 \u043d\u0430 \u0418\u0418-\u0433\u0435\u043d\u0435\u0440\u0430\u0442\u043e\u0440 \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0430\u0443\u043d\u0434\u0442\u0440\u0435\u043a\u043e\u0432\" class=\"wp-image-188007\" srcset=\"https:\/\/forklog.com\/wp-content\/uploads\/FVjoGOhQQNpaPv9VFd18AzBAzmceoMRr1XC9FOT5DexyTt4xXgRIGlH3kok_njtaP-J0LVCuaHrzfXAP9R3Weeq0R-Nt6-mdZCp6BmP6EHIHJ6kbU34uNs5MFT_u48f41fCcW1supOjG67AN6UmtR2vRSz-Zp1VkXgbTcjOpFdgiGU4fJNG6e1amjfmoPhsS.png 1001w, https:\/\/forklog.com\/wp-content\/uploads\/FVjoGOhQQNpaPv9VFd18AzBAzmceoMRr1XC9FOT5DexyTt4xXgRIGlH3kok_njtaP-J0LVCuaHrzfXAP9R3Weeq0R-Nt6-mdZCp6BmP6EHIHJ6kbU34uNs5MFT_u48f41fCcW1supOjG67AN6UmtR2vRSz-Zp1VkXgbTcjOpFdgiGU4fJNG6e1amjfmoPhsS-300x223.png 300w, https:\/\/forklog.com\/wp-content\/uploads\/FVjoGOhQQNpaPv9VFd18AzBAzmceoMRr1XC9FOT5DexyTt4xXgRIGlH3kok_njtaP-J0LVCuaHrzfXAP9R3Weeq0R-Nt6-mdZCp6BmP6EHIHJ6kbU34uNs5MFT_u48f41fCcW1supOjG67AN6UmtR2vRSz-Zp1VkXgbTcjOpFdgiGU4fJNG6e1amjfmoPhsS-300x242.png 300w, https:\/\/forklog.com\/wp-content\/uploads\/FVjoGOhQQNpaPv9VFd18AzBAzmceoMRr1XC9FOT5DexyTt4xXgRIGlH3kok_njtaP-J0LVCuaHrzfXAP9R3Weeq0R-Nt6-mdZCp6BmP6EHIHJ6kbU34uNs5MFT_u48f41fCcW1supOjG67AN6UmtR2vRSz-Zp1VkXgbTcjOpFdgiGU4fJNG6e1amjfmoPhsS-768x570.png 768w\" sizes=\"auto, (max-width: 1001px) 100vw, 1001px\" \/><figcaption>Musical moods based on the player&#8217;s individual profile. Data: WIPO.<\/figcaption><\/figure>\n<p>The patent describes various methods of dynamic music creation. They can explore the individual player&#8217;s profile or be generated by modulating audio segments into different styles using machine learning.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"910\" height=\"733\" src=\"https:\/\/forklog.com\/wp-content\/uploads\/NpxCehF-hQTIsCjsyyHNWA5JMG_ayXy8kq_cgO_1oPey26oZqNemRdHUNruXTuS3lKoRSJj0xQ-MFoTWFeXW2o3kCgfoXQvdZyMfnXeuU1YRis-oDWo5W8x4L0bZ-L5STsRCIlfxHOlrt7SDDzSZG8lJpfxWi0dby30atuoBA1Y-8ARudzy79x20QL.png\" alt=\"Activision \u043f\u043e\u0434\u0430\u043b\u0430 \u043f\u0430\u0442\u0435\u043d\u0442 \u043d\u0430 \u0418\u0418-\u0433\u0435\u043d\u0435\u0440\u0430\u0442\u043e\u0440 \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0430\u0443\u043d\u0434\u0442\u0440\u0435\u043a\u043e\u0432\" class=\"wp-image-188008\" srcset=\"https:\/\/forklog.com\/wp-content\/uploads\/NpxCehF-hQTIsCjsyyHNWA5JMG_ayXy8kq_cgO_1oPey26oZqNemRdHUNruXTuS3lKoRSJj0xQ-MFoTWFeXW2o3kCgfoXQvdZyMfnXeuU1YRis-oDWo5W8x4L0bZ-L5STsRCIlfxHOlrt7SDDzSZG8lJpfxWi0dby30atuoBA1Y-8ARudzy79x20QL.png 910w, https:\/\/forklog.com\/wp-content\/uploads\/NpxCehF-hQTIsCjsyyHNWA5JMG_ayXy8kq_cgO_1oPey26oZqNemRdHUNruXTuS3lKoRSJj0xQ-MFoTWFeXW2o3kCgfoXQvdZyMfnXeuU1YRis-oDWo5W8x4L0bZ-L5STsRCIlfxHOlrt7SDDzSZG8lJpfxWi0dby30atuoBA1Y-8ARudzy79x20QL-300x242.png 300w, https:\/\/forklog.com\/wp-content\/uploads\/NpxCehF-hQTIsCjsyyHNWA5JMG_ayXy8kq_cgO_1oPey26oZqNemRdHUNruXTuS3lKoRSJj0xQ-MFoTWFeXW2o3kCgfoXQvdZyMfnXeuU1YRis-oDWo5W8x4L0bZ-L5STsRCIlfxHOlrt7SDDzSZG8lJpfxWi0dby30atuoBA1Y-8ARudzy79x20QL-768x619.png 768w\" sizes=\"auto, (max-width: 910px) 100vw, 910px\" \/><figcaption>Stages of training a machine learning model for creating and modulating music. Data: WIPO.<\/figcaption><\/figure>\n<p>The developers believe the system can influence users&#8217; successes and failures. Unique musical compositions will be generated for players with different levels of experience.<\/p>\n<p>For example, if the system detects that the user easily defeats a boss, the soundtrack will become more rhythmic to make the level progression more intense. Going forward, the algorithms will account for prior experience to maintain the game&#8217;s tempo.<\/p>\n<p>For users with low skills, the system will provide audio cues on when to attack and dodge, or will generate less intense musical accompaniment.<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>\u201cBy automating the playback and modulation of soundtracks, a video game can become more engaging and enjoyable, and provide users with a wide range of customizable features to improve the overall experience,\u201d the patent states.<\/p>\n<\/blockquote>\n<p>The document outlines in detail the use of the technology in multiplayer modes. However, the developers stressed that the system can also be adapted for single-player games.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"896\" height=\"530\" src=\"https:\/\/forklog.com\/wp-content\/uploads\/7ctB4neuKadW0mgIT8r7JN35QTyyb1-6klyN7fZJAHYv-cwrvpZWdJyv07Zy5AWFIvS6poYX270fIfbxHv6FAcCZa5I5XFT25vbMe4rWzbpqi0J__D15vg58rPLVn_Zt9NimvMSHg4haDVi_yzCuqzct9b_u6ZI6P6WoRiqK3wphMknDDtDzzc8j_N.png\" alt=\"Activision \u043f\u043e\u0434\u0430\u043b\u0430 \u043f\u0430\u0442\u0435\u043d\u0442 \u043d\u0430 \u0418\u0418-\u0433\u0435\u043d\u0435\u0440\u0430\u0442\u043e\u0440 \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0430\u0443\u043d\u0434\u0442\u0440\u0435\u043a\u043e\u0432\" class=\"wp-image-188009\" srcset=\"https:\/\/forklog.com\/wp-content\/uploads\/7ctB4neuKadW0mgIT8r7JN35QTyyb1-6klyN7fZJAHYv-cwrvpZWdJyv07Zy5AWFIvS6poYX270fIfbxHv6FAcCZa5I5XFT25vbMe4rWzbpqi0J__D15vg58rPLVn_Zt9NimvMSHg4haDVi_yzCuqzct9b_u6ZI6P6WoRiqK3wphMknDDtDzzc8j_N.png 896w, https:\/\/forklog.com\/wp-content\/uploads\/7ctB4neuKadW0mgIT8r7JN35QTyyb1-6klyN7fZJAHYv-cwrvpZWdJyv07Zy5AWFIvS6poYX270fIfbxHv6FAcCZa5I5XFT25vbMe4rWzbpqi0J__D15vg58rPLVn_Zt9NimvMSHg4haDVi_yzCuqzct9b_u6ZI6P6WoRiqK3wphMknDDtDzzc8j_N-768x454.png 768w\" sizes=\"auto, (max-width: 896px) 100vw, 896px\" \/><figcaption>Demonstration of a multiplayer online gaming environment for implementing dynamic music generation. Data: WIPO.<\/figcaption><\/figure>\n<p>In February 2022, Sony unveiled an AI that <a href=\"https:\/\/forklog.com\/en\/news\/sony-unveils-ai-that-defeats-top-gran-turismo-players\">defeats professional players<\/a> in the racing simulator Gran Turismo. According to the developers, the system outperforms rivals from DeepMind and OpenAI Five.<\/p>\n<p>In April 2021, Sony patented an AI that <a href=\"https:\/\/forklog.com\/en\/news\/sony-patents-ai-that-plays-video-games-for-users\">plays video games<\/a> instead of the user.<\/p>\n<p>Subscribe to ForkLog news on Telegram: <a href=\"https:\/\/t.me\/forklogAI\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">ForkLog AI<\/a> \u2014 all the news from the AI world!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Activision Blizzard filed a patent application to register technology for synthesizing music in video games using artificial intelligence.<\/p>\n","protected":false},"author":1,"featured_media":68760,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"select":"1","news_style_id":"1","cryptorium_level":"","_short_excerpt_text":"","creation_source":"","_metatest_mainpost_news_update":false,"footnotes":""},"categories":[3],"tags":[438,1155,570],"class_list":["post-68759","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news-and-analysis","tag-artificial-intelligence","tag-games-and-gamefi","tag-patents"],"aioseo_notices":[],"amp_enabled":true,"views":"21","promo_type":"1","layout_type":"1","short_excerpt":"","is_update":"","_links":{"self":[{"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/posts\/68759","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/comments?post=68759"}],"version-history":[{"count":1,"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/posts\/68759\/revisions"}],"predecessor-version":[{"id":68761,"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/posts\/68759\/revisions\/68761"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/media\/68760"}],"wp:attachment":[{"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/media?parent=68759"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/categories?post=68759"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/forklog.com\/en\/wp-json\/wp\/v2\/tags?post=68759"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}